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Computer chess has been around for nearly 60 years. In one sense, it goes all the way back to Alan Turing, who specified the first chess algorithm in 1947
The ensuing decades saw vast improvements in programming and computer power, and chess applications have grown faster, smarter and more sophisticated. Supercomputers like IBM Deep Blue beat grand masters like Gary Kasparov.
But at the same time, there's been a parallel low-tech quest — to build a functional chess program in as few bytes as possible.
The previous record holder was the 672 byte 1K ZX Chess, built by David Horne in 1982 for a Sinclair computer that had a mere kilobyte (1,000 bytes) of memory. Today's computers have many gigabytes of memory — but that didn't stop French assembly coder Olivier Poudade from building a 487-byte program, BootChess. Read more...
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